Phase 10 Card Game - Mattel



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Best current price£11.05from OnBuy.com
Shopping.co.uk recommended and popular offers
OnBuy.com£11.05Visit shop Mattel Phase 10 W4729
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The Phase 10 Card Game by Mattel is a strategic rummy-type card game for 2-6 players, ages 7 and up, offering a challenging and exciting experience. Its key benefit lies in its unique 'phase' system, where players must complete specific sets and runs dealt in each hand, providing a fresh challenge with every game. A potential caveat is that the specific phase requirements can initially be complex for new players to grasp.
| Colour | Multicolor |
|---|---|
| Series | Phase 10 |
| Model Part Number | W4729 |
| Brand | Mattel |
A 'wild' card can be used as any color or number to help complete a phase.
A 'skip' card prevents the next player in turn from taking their turn.
No, 'wild' cards can only represent numbers or colors for sets and runs. 'Skip' cards are distinct.
Each player must complete the specific phase assigned for that hand. Phases are sequential and must be completed in order from 1 to 10.
Once you complete your phase, you lay down your completed phase and then try to 'go out' by playing your remaining cards on your own or other players' completed sets/runs. Other players continue to work on their current phase.
No, cards played for a specific phase must stay with that phase. You cannot rearrange cards between different completed sets or runs.
The game can be played with a minimum of 2 players.
Phase 10 is recommended for players aged 7 years and over.
Ensure the dealer counts cards carefully for each player. If a mistake is found, reshuffle and re-deal.
Refer to the rulebook or the designated 'Phase Guide' cards. Each player tracks their own progress.
Consult the rulebook's definitions for valid sets (cards of the same number) and runs (consecutive numbers of the same color). Ensure all players agree on interpretations before starting.
Adjust the number of cards dealt (though standard rules dictate 10). Encourage players to think strategically about completing phases efficiently but also consider disruptive tactics.
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