The Crew: Journey to the Ends of the Earth - Thames & Kosmos

The Crew: Journey to the Ends of the Earth is a co-operative trick-taking game in which players at...

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Product Information

Full details

The Crew: Journey to the Ends of the Earth is a cooperative trick-taking card game designed for players who enjoy strategic communication and collaborative problem-solving. This sequel to the original Crew game challenges your group to complete 25 distinct missions while searching for legendary treasure, offering a rewarding experience for both seasoned veterans and newcomers; however, it requires strict adherence to communication restrictions, which may prove frustrating for players who prefer open verbal strategy.

All features

SeriesThe Crew
Model Part Number691866
BrandThames & Kosmos

Extended Product Information

FAQs

Can I play this game with only two players?

The game is designed for 3 to 5 players to function correctly; it does not support a two-player experience.

Do I need to have played the first game in the series?

No, this is a standalone game and you do not need the original to play and enjoy this version.

What happens if we lose a mission?

If you fail a mission, you simply reset the round and try again until your team succeeds.

Are the mission goals always the same?

No, every mission provides a different objective, such as winning specific cards or capturing tricks in a certain order.

How long does a typical mission take?

A single mission usually takes between 5 to 15 minutes, making it easy to play short sessions.

Troubleshooting

Players keep talking about their hands during the mission.

Establish a table rule before starting the game: any verbal communication regarding card values results in an automatic loss of the current mission.

The group is stuck on a difficult mission level.

Take a short break to discuss strategy openly between missions, or re-play a previous level to refresh the team's understanding of card-playing etiquette.

Pros and Cons

Pros

  • High replayability due to the varied mission objectives.
  • Easy to learn for players familiar with traditional trick-taking games like Hearts or Spades.
  • Compact portable size makes it perfect for travel gaming.
  • Deeply engaging cooperative mechanic that discourages quarterbacking.
  • Engaging narrative arc that keeps players invested across multiple sessions.

Cons

  • Restricted communication can lead to significant player tension.
  • Games can be difficult for those who have never played a trick-taking card game.
  • Requires a consistent group of players to get the most out of the campaign.
  • Cannot be played solo effectively despite the cooperative nature.

Setup, Compatibility & Care

Setup is quick: shuffle the mission deck and the playing cards, deal the hand to each player, and place the mission objective face-up. Ensure that all players have understood the specific win condition for the current stage before playing the first card. Regarding care, the cards are standard playing card stock and should be kept away from liquids and sticky surfaces. To preserve the longevity of the game, consider sleeving the cards if you anticipate playing through the campaign multiple times. The game is compatible with standard play spaces; a small coffee table is sufficient as the footprint remains minimal throughout the game.

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