Feed the Kraken - Outset Media


Best current price£34.99from eBay
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eBay£34.99Visit shop Feed The Kraken | Board Game | Published by Outset Media (Brand New & Sealed)
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Best current price£34.99from eBay
Shopping.co.uk recommended and popular offers
eBay£34.99Visit shop Feed The Kraken | Board Game | Published by Outset Media (Brand New & Sealed)
Visit shop2 offers from £34.99 - £76.91
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Feed the Kraken is a hidden role deduction game for 3-5 players who find themselves aboard a ship with conflicting agendas. The key benefit is the high replayability and intense social deduction as players try to achieve their secret goals. A caveat is that the game's complexity and the potential for player conflict may not suit all groups. This game challenges players to navigate deceit and hidden motives as loyal sailors, cunning pirates, or a fanatical cultist aiming to summon the Kraken.
| Model Part Number | 19395 |
|---|---|
| Brand | Outset Media |
The primary goal depends on your faction. Sailors want to reach the mainland, pirates want to reach Crimson Cove, and the cultist wants to summon the Kraken.
Yes, the game is designed for 3-5 players. The dynamics change with different player counts, offering varied experiences.
The cultist wins by fulfilling the conditions to summon the Kraken, which usually involves specific game states or actions taken by the crew.
The rulebook outlines specific tie-breaker conditions. Typically, one goal takes precedence, or a specific condition for losing/winning is met.
The cards should be handled carefully to prevent bending or creasing. Storing them in sleeves is recommended for longevity.
It's a mix. While all players are on the same ship, each faction has its own hidden agenda, making it a competitive game with elements of temporary, often untrustworthy, cooperation.
Refer to the specific faction's section in the rulebook or have an experienced player explain it clearly in private.
Encourage players to make a decision within a set time limit (e.g., using a sand timer) and remind them of the consequences of inaction.
Remind players that the game is about deception and strategy, not personal attacks. If necessary, take a short break.
Take notes during the game on who voted for what, who made specific accusations, or who seemed to benefit from certain outcomes.
Setup:
Compatibility:
This game is designed for 3 to 5 players. It is recommended for players aged 14 and up due to the strategic complexity and social deduction elements.
Care: